All entries for Sunday 27 March 2011
March 27, 2011
A short and precise definition of design thinking–learning
- Learning is a process of finding and resolving confusions, contentions and complexities through the creation of designed innovations (including essays, performances, films etc) within specified non-negotiable bounds.
- A designerly approach to this iterates in a reflective and evidence-based manner through three distinct modes of activity (or ‘spaces’):
- inspiration (mixing information from the problem domain and potentially useful patterns and ideas from elsewhere),
- ideation (prototyping, ‘building to think’, making ideas tangible, sharable and subject to testing);
- and implementation (building a good, reliable, quality, innovative end product) with the emphasis shifting over time to implementation.
- Designerly thinking is also powerfully reflexive in designing the conditions for its own success (or the conditions for its own ability to learn).