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March 13, 2007
We're very pleased to announce that on Thursday 15th March (week 10), Warwick Video Game Design Society will host an interactive panel discussion with three programmers from Rare; creators of Viva Pinata, Perfect Dark Zero, Kameo: Elements of Power and of course Goldeneye. The discussion will feature Nick Burton, an expert on graphical effects programming, as well as Kieran D'Archambaud and (maybe) Steven Horsburgh - AI programmers responsible for Perfect Dark Zero and Kameo.
There is no particular theme for the discussion but expect it to focus on the technical aspects of graphics and AI in modern game development, as well as some discussion of the games industry in general and the directions it is heading in. We anticipate that the guys will bring along an XBox 360 so they can demonstrate some of the things that are talked about. It should be a really interesting session, so please come along if you're free!
The event takes place at 1-3pm on Thursday 15th March in Meeting room 4/5 in Union North. Don't feel any obligation to stay for the whole thing, but it should be really interesting!
You may also be interested to know that the Rare guys are giving guest lectures earlier in the day: Nick will be presenting "Real Time Graphics for Games: A Primer" for the 3rd year Computer Graphics module at 9am in L3. Kieran and Steven are presenting "Smoke & Mirrors - the True Art of Game AI" for the 3rd year AI module at 10am in H0.52. Everyone is welcome, not just those taking the modules.
Hope to see everyone there on Thursday!
October 15, 2006
It’s the first gaming social of the year! We’ll be playing Guitar Hero, Donkey Konga and SingStar among other things. If you’re able to bring a console, games or a TV then please respond in this forum thread.
It’ll take place on Wednesday week 3 from 7pm to 12am in B213-4 (see the forum/calendar for a map).
October 04, 2006
Writing about web page http://www.warwickgamedesign.co.uk
Today’s freshers’ fair has gone extremely well for VGDSoc, over 150 leaflets were handed out!
If you missed us then don’t worry we’ll be back on Friday with more leaflets and another chance to win a brand new video game!
You can also catch us at our first meeting to meet the freshers at 7:00pm meeting room 2, in the Union North building. If you don’t know where this is, send us an e-mail and we’ll give you a map. If you have some idea of the part you would like to play in the game generation process, we can begin to plan how to spend our budget to best support you.
Wednesday 11th will see a talk by Volatile Games about the making of “Reservoir Dogs”, as soon as the venue is confirmed we’ll post it up on the website. This is open to any university member, you don’t have to be affiliated to the society.
If by some huge stroke of bad luck you are busy during all of these periods don’t worry, we will soon be canvassing for members throughout the university and distributing our promotional CD which contains the games we have made this year along with some “behind the scenes” extras.
In short… You can’t escape us, and you shouldn’t try.
December 06, 2005
If you're so inclined, you can see some photos of events we've been to or held ourselves. That would make you a stalker, I'm guessing, or some kind of robot, but you're lovely either way.
- A talk from Phillip Oliver from Blitz Games
- A regular weekly social...
- ...that was followed by the Earlsdon funfair
- A talk by Kaye Elling from Blitz Games on Inclusive games design
- The IGDA Midlands Chapter meeting
- Our Christmas Meal at Wing Wah...
- ...followed by SingStar
Photos of the Retro Ball this weekend (congratulations to our members who won third place in the RetroGames competition, enjoy your Nintendo DS!) will come shortly :)