All 11 entries tagged Events

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February 22, 2008

48 Hour Competition February 2008

Writing about web page http://www.warwickgamedesign.co.uk/resources/view/competitions/48hour/feb2008

On the weekend of the 9th February we held another of our famed 48 hour game development competitions.  The idea is simple - teams of people begin at 6pm on the Friday evening and have 48 hours in which to create a game from scratch.  To provide inspiration, each of the games has to be based on a specific theme, this term's theme was transport.  The games are available on this page! We had a lot of fun making them, we hope you have fun playing them!


Teams making gamesCompetitions like this are a very social event, we hire out a room for the weekend and everyone joins in with a team of people.  It's interesting to see how the other teams are progressing throughout the competition and to share ideas on design and improvements. 

Discussing C++It's also a great way to learn about making games, for many people in the society the first chance they got to build a complete game was at one of these competitions.  We have books and resources available for people to learn from, and it's not just for programmers!  There are books on game art and a graphics tablet for people who want to try their hand at artwork, and sound and music equipment and software for the more musically inclined.  All these different skills are useful if not essential when putting a game together. 

Take a look at the games we made and tell us what you think!  Next week the judges from Rareware and FreeStyleGames will be giving us their thoughts, and we'll be awarding a ton of prizes provided by:

The Game Creators

Vivendi Games

Introversion


March 13, 2007

Panel discussion with Rare re–scheduled for this week

rare-logo-001_tn.jpgWe're very pleased to announce that on Thursday 15th March (week 10), Warwick Video Game Design Society will host an interactive panel discussion with three programmers from Rare; creators of Viva Pinata, Perfect Dark Zero, Kameo: Elements of Power and of course Goldeneye. The discussion will feature Nick Burton, an expert on graphical effects programming, as well as Kieran D'Archambaud and (maybe) Steven Horsburgh - AI programmers responsible for Perfect Dark Zero and Kameo.

There is no particular theme for the discussion but expect it to focus on the technical aspects of graphics and AI in modern game development, as well as some discussion of the games industry in general and the directions it is heading in. We anticipate that the guys will bring along an XBox 360 so they can demonstrate some of the things that are talked about. It should be a really interesting session, so please come along if you're free! 

The event takes place at 1-3pm on Thursday 15th March in Meeting room 4/5 in Union North.  Don't feel any obligation to stay for the whole thing, but it should be really interesting!

You may also be interested to know that the Rare guys are giving guest lectures earlier in the day: Nick will be presenting "Real Time Graphics for Games: A Primer" for the 3rd year Computer Graphics module at 9am in L3.  Kieran and Steven are presenting "Smoke & Mirrors - the True Art of Game AI" for the 3rd year AI module at 10am in H0.52.  Everyone is welcome, not just those taking the modules.

Hope to see everyone there on Thursday!


February 25, 2007

Panel Discussion with Rare next week: CANCELLED

Follow-up to Panel Discussion with Rare next week from The Video Game Design Society

Unfortunately Nick Burton and the guys from Rare have had to pull out of tommorow’s panel discussion due to tight deadline constraints. They’re planning to come to Warwick at some point next term instead, so we will re-organise the event then. Sorry for any disappointment.


February 22, 2007

Panel Discussion with Rare next week

rare-logo-001_tn.jpgWe're very pleased to announce that on Monday 26th of February (week 8), Warwick Video Game Design Society will host an interactive panel discussion with three programmers from Rare; creators of Viva Pinata, Perfect Dark Zero, Kameo: Elements of Power and of course Goldeneye. The discussion will feature Nick Burton, an expert on graphical effects programming, as well as the two AI programmers responsible for Perfect Dark Zero and Kameo.

There is no particular theme for the discussion but expect it to focus on the technical aspects of graphics and AI in modern game development, as well as some discussion of the games industry in general and the directions it is heading in. We anticipate that the guys will bring along an XBox 360 so they can demonstrate some of the things that are talked about. It should be a really interesting session, so please come along if you're free! 

The event takes place at 1pm on Monday 26th of February in room B2.13/14 (off of the science concourse, just along from L3). We expect it to last around an hour.

You may also be interested to know that Nick is giving a talk for the third year Computer Graphics module earlier in the day at 10am in MS0.1. Everyone is welcome, not just those taking the module.

Hope to see everyone there on Monday!

Kameo


October 15, 2006

Console gaming social! (Wednesday week 3)

It’s the first gaming social of the year! We’ll be playing Guitar Hero, Donkey Konga and SingStar among other things. If you’re able to bring a console, games or a TV then please respond in this forum thread.

It’ll take place on Wednesday week 3 from 7pm to 12am in B213-4 (see the forum/calendar for a map).


October 04, 2006

Welcome Freshers!

Writing about web page http://www.warwickgamedesign.co.uk

Today’s freshers’ fair has gone extremely well for VGDSoc, over 150 leaflets were handed out!

If you missed us then don’t worry we’ll be back on Friday with more leaflets and another chance to win a brand new video game!

You can also catch us at our first meeting to meet the freshers at 7:00pm meeting room 2, in the Union North building. If you don’t know where this is, send us an e-mail and we’ll give you a map. If you have some idea of the part you would like to play in the game generation process, we can begin to plan how to spend our budget to best support you.

Wednesday 11th will see a talk by Volatile Games about the making of “Reservoir Dogs”, as soon as the venue is confirmed we’ll post it up on the website. This is open to any university member, you don’t have to be affiliated to the society.

If by some huge stroke of bad luck you are busy during all of these periods don’t worry, we will soon be canvassing for members throughout the university and distributing our promotional CD which contains the games we have made this year along with some “behind the scenes” extras.

In short… You can’t escape us, and you shouldn’t try.

Happy gaming.


December 06, 2005

Photos

If you're so inclined, you can see some photos of events we've been to or held ourselves. That would make you a stalker, I'm guessing, or some kind of robot, but you're lovely either way.

Photos of the Retro Ball this weekend (congratulations to our members who won third place in the RetroGames competition, enjoy your Nintendo DS!) will come shortly :)


November 17, 2005

"Inclusive Games Design" Seminar TODAY

Warwick Video Game Design SocietyBlitz Games

"Inclusive Games Design" - A seminar held by Blitz Games


Thursday 17th November (Week 8), 6.00pm, PS1.28 (Physical Sciences Building)


FREE entry - All students and academics invited

Kaye Elling, Creative Manager for Blitz Games, is coming in today to give a seminar on Inclusive Games Design. She will give a talk and lead a discussion about how to design games that have an appeal beyond the typical demographic of videogame players – with a particular focus on the design issues they faced when creating their popular games based around the Bratz brand. The event will be held at 6pm in PS1.28 (the Physical Sciences building) and everyone is welcome – VGDsoc member or not.

If you don't know where PS1.28 is then you're in luck – nobody else does either. So we'll be putting up numerous signs in the vicinity to direct you, probably from the bottom of the steps outside the library – or look for the parade of excited people wading in around 5 to 6.

The Blitz Games logo is a registered trademark of Blitz Games Ltd.

Warwick Video Game Design Society


October 13, 2005

"Concept To Console" by Blitz Games

Warwick Video Game Design SocietyBlitz Games

"Concept to Console" - A talk by Blitz Games


Thursday 20th October (Week 4), 6.30pm, LIB2 (Library Building)


FREE entry - All students and academics invited

The Warwick Video Game Design Society (link) are hosting a talk next Thursday to be given by Blitz Games (link) on the subject of game design.

The talk will cover the history of Blitz Games and the legacy that the Oliver twins have laid down in the history of video games as a whole, the process of getting a video game from the beginning to the end of a cycle (quite literally, "Concept to Console"), and also an introduction on how to get into the industry. The talk as a whole should last around 45 minutes.

The talk will feature Phillip Oliver, CEO of Blitz Games and co-creator of the Dizzy series and a celebrity in the world of game design.

Blitz Games are an independent game developer based in Leamington Spa, and have worked on a number of games in recent times including Pac-Man World 3, Fuzion Frenzy and the highly anticipated Possession (under their mature games label, Volatile Games). They are one of the top 5 independent game developers in Europe, with over 150 staff employed, and the talk is an ideal opportunity to make contacts with them – they are currently making a large recruitment drive.

This talk will cater for everyone interested in game design and media production as a whole, and will be particularly useful for anyone looking to go into the games industry after they graduate. All students and staff are welcome.

The Blitz Games logo is a registered trademark of Blitz Games Ltd.


October 03, 2005

Societies Fair

Writing about web page http://www.sunion.warwick.ac.uk/portal/Default.asp?url=ORGANISATION&organisation_id=8906

Come along today to the Societies Fair and visit us in VGDSoc (Video Game Design Society), and you never know, you might get a sweetie out of it…

The University of Warwick Video Game Design Society

Come to our first meeting at 6pm on Monday of Week 2 (The same day as the Societies Fair) in Meeting Room 6 in Union North
(The door to the right of Costcutters, up the stairs, or at the back of Cholo)

www.warwickgamedesign.co.uk

About Us

The Video Game Design Society focuses on all aspects of game development. Our aim is to dissolve the myth that game design is limited to just programming, and emphasises the artistic and genuinely creative potential of games.

The Society welcomes members from all areas of interest and of any skill level, the only requirement is an interest in game design. Graphic artists, sound engineers, musicians, writers, programmers: all are part of the design process.

Those with experience can share ideas and work together on innovative projects, while beginners can make sure of the large knowledge base to help them get started.

We plan to organise group trips to relevant game design conventions and we also have regular socials where talking about games is optional.

Get Involved

Many people incorrectly think that games design is limited solely to programmers, but this is certainly not the case. The video game industry is widely seen as the fastest growing entertainment industry by a margin due to the diversity of talent that is required for a successful video game. An average video game will need project management, designers, artists, music artists, voice artists, actors (for body movement capture), programmers, testers, quality testers and many others in order to be successful.

We believe that all members should have the opportunity to be creative, and if you have a killer game idea, we’d love to hear about it and perhaps make it an official society project.

Projects

We worked on a number of projects in our maiden year as a Society, here is a summary of the main ones:

Game Boy Advance Project

The main focus of this project was to create a Role Playing Game (RPG) for the Game Boy Advance from scratch; we created art and storylines and there is an early playable version available on our website. In the coming year, the Game Boy Advance project will continue under a new guise.

Half-Life 2 Mod

The “Zombie Mod” was a multiplayer team game based around shooting marauding zombies. A working alpha version of this mod is available from the Society website and is playable. The mod was a multidisciplinary project involving texture artists, 3D modelling, music, map editors and programmers to create the atmosphere worthy of the mod.

Rootes Challenge

“Rootes Challenge” was a web-based Java game around the setting of a night out in The Bar (in Rootes Social Building), built completely in an isometric environment with characters playable and a scoring system based on how “well” you do on a night out (with purely non-alcoholic drinks, of course…). A semi-finished version of Rootes Challenge is available for playing from the Society’s website.

New Projects?

We are always looking for interesting and exciting new projects and will be working on some new games in the coming year.

Socials

When a society covers such a diverse number of expertises such as VGDSoc does, it’s important to not confine your socials to single members of the society. As a result, our socials are based around the single premise for joining the society – to have an interest in programming games. Talking about games at socials is definitely not something that’s seen as mandatory, and socials are certainly only for one purpose – to have fun and socialise with people who have similar interests.

Learning

Although the Video Game Design Society is not an academic society, we believe that all members should be given the opportunity to learn the vital skills required to become a games designer, whether that be in industry or just to do cool things as part of projects.

Throughout the year we will run some informal workshops on the skills that are necessary to be a good games designer, and we also invite speakers from industry to talk about games design. Although these “lectures” as loosely called aren’t academic based, they are interesting – particularly if you want to get into the games industry.

We work hard to get ties with local games design companies as well as being officially endorsed by the International Game Developers Association (IGDA) in order to allow our members to have the opportunities in industry as well as catering for those members who only wish to design games for fun.

Contact

Website: www.warwickgamedesign.co.uk
Email: su393@sunion.warwick.ac.uk (or exec@vgdsoc.co.uk)


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