All entries for October 2005
October 13, 2005
"Concept to Console" - A talk by Blitz Games
Thursday 20th October (Week 4), 6.30pm, LIB2 (Library Building)
FREE entry - All students and academics invited
The talk will cover the history of Blitz Games and the legacy that the Oliver twins have laid down in the history of video games as a whole, the process of getting a video game from the beginning to the end of a cycle (quite literally, "Concept to Console"), and also an introduction on how to get into the industry. The talk as a whole should last around 45 minutes.
The talk will feature Phillip Oliver, CEO of Blitz Games and co-creator of the Dizzy series and a celebrity in the world of game design.
Blitz Games are an independent game developer based in Leamington Spa, and have worked on a number of games in recent times including Pac-Man World 3, Fuzion Frenzy and the highly anticipated Possession (under their mature games label, Volatile Games). They are one of the top 5 independent game developers in Europe, with over 150 staff employed, and the talk is an ideal opportunity to make contacts with them – they are currently making a large recruitment drive.
This talk will cater for everyone interested in game design and media production as a whole, and will be particularly useful for anyone looking to go into the games industry after they graduate. All students and staff are welcome.
The Blitz Games logo is a registered trademark of Blitz Games Ltd.
October 03, 2005
Writing about web page http://www.sunion.warwick.ac.uk/portal/Default.asp?url=ORGANISATION&organisation_id=8906
Come along today to the Societies Fair and visit us in VGDSoc (Video Game Design Society), and you never know, you might get a sweetie out of it…
The University of Warwick Video Game Design Society
Come to our first meeting at 6pm on Monday of Week 2 (The same day as the Societies Fair) in Meeting Room 6 in Union North
(The door to the right of Costcutters, up the stairs, or at the back of Cholo)
The Video Game Design Society focuses on all aspects of game development. Our aim is to dissolve the myth that game design is limited to just programming, and emphasises the artistic and genuinely creative potential of games.
The Society welcomes members from all areas of interest and of any skill level, the only requirement is an interest in game design. Graphic artists, sound engineers, musicians, writers, programmers: all are part of the design process.
Those with experience can share ideas and work together on innovative projects, while beginners can make sure of the large knowledge base to help them get started.
We plan to organise group trips to relevant game design conventions and we also have regular socials where talking about games is optional.
Many people incorrectly think that games design is limited solely to programmers, but this is certainly not the case. The video game industry is widely seen as the fastest growing entertainment industry by a margin due to the diversity of talent that is required for a successful video game. An average video game will need project management, designers, artists, music artists, voice artists, actors (for body movement capture), programmers, testers, quality testers and many others in order to be successful.
We believe that all members should have the opportunity to be creative, and if you have a killer game idea, we’d love to hear about it and perhaps make it an official society project.
We worked on a number of projects in our maiden year as a Society, here is a summary of the main ones:
Game Boy Advance Project
The main focus of this project was to create a Role Playing Game (RPG) for the Game Boy Advance from scratch; we created art and storylines and there is an early playable version available on our website. In the coming year, the Game Boy Advance project will continue under a new guise.
Half-Life 2 Mod
The “Zombie Mod” was a multiplayer team game based around shooting marauding zombies. A working alpha version of this mod is available from the Society website and is playable. The mod was a multidisciplinary project involving texture artists, 3D modelling, music, map editors and programmers to create the atmosphere worthy of the mod.
“Rootes Challenge” was a web-based Java game around the setting of a night out in The Bar (in Rootes Social Building), built completely in an isometric environment with characters playable and a scoring system based on how “well” you do on a night out (with purely non-alcoholic drinks, of course…). A semi-finished version of Rootes Challenge is available for playing from the Society’s website.
We are always looking for interesting and exciting new projects and will be working on some new games in the coming year.
When a society covers such a diverse number of expertises such as VGDSoc does, it’s important to not confine your socials to single members of the society. As a result, our socials are based around the single premise for joining the society – to have an interest in programming games. Talking about games at socials is definitely not something that’s seen as mandatory, and socials are certainly only for one purpose – to have fun and socialise with people who have similar interests.
Although the Video Game Design Society is not an academic society, we believe that all members should be given the opportunity to learn the vital skills required to become a games designer, whether that be in industry or just to do cool things as part of projects.
Throughout the year we will run some informal workshops on the skills that are necessary to be a good games designer, and we also invite speakers from industry to talk about games design. Although these “lectures” as loosely called aren’t academic based, they are interesting – particularly if you want to get into the games industry.
We work hard to get ties with local games design companies as well as being officially endorsed by the International Game Developers Association (IGDA) in order to allow our members to have the opportunities in industry as well as catering for those members who only wish to design games for fun.
Email: firstname.lastname@example.org (or email@example.com)