All 2 entries tagged Vehicle

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July 12, 2006

New GUI and Assorted Features

New VehicleWindow

Most of the work over the last few days has been on getting a skeleton GUI in place that can help me when I'm trying to work out how different features interact/interfere with each other. For example, if you aren't trying to click a button on a window, you don't also want the click to go "through" and onto the grid behind and build some road.

I also got round to working out how to turn on Mipmapping, which a) makes the grid look 1000 times better, and b) gives about a 6–7 times performance boost, since it's drawing lower resolution textures further away from the camera.

The green car representing, well… every vehicle under the sun will stay for a while longer until I get round to replacing it with something resembling a bus, but it's hardly urgent. Tonight's work is on "Landscaping", which means hopefully by this time tomorrow you'll be able to raise, lower, and even up land… that's the theory at least…


July 06, 2006

Vehicle Cameras and New Road Building

Bit of a gap since my last entry, but I'm really back in full swing now, and hope for a productive few months.

Road building/networks have almost be completely rewritten from scratch to make it infinitely more useable, now no knowledge of "where" to click in a square is required.

In a previous post I showed off the multiple "View Windows" which were essentially a view of the world through a separate camera, however at the time they simply showed the same view as the main camera. Fortunately now, these windows can now not only be in a different place in the world, but also follow vehicles around!

Today's video is slightly larger than before, 15MB, still Xvid, and demonstrates the new road building and a working Vehicle Camera in a window. Here it is. Enjoy.


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