All entries for August 2006
August 23, 2006
Progress Video
Well, just less than 24 hours later the first of the three videos I uploaded to google video has been processed. Unfortunately the account settings for GV appear to be somewhat broken, and I only get error pages, so I can't check on the other two yet. Here you go:August 22, 2006
A Belated Follow–Up
Follow-up to Work Continues from Transport Tycoon 3D
Some weeks go by where I implement features that are instantly visible to those playing and then there's some days/weeks where everything I do is behind the scenes and so it doesn't look like I've done anything. The last couple of weeks has been mainly the latter, although the rewrites to stuff behind the scenes has made it considerably easier going forward to get "stuff" done a lot quicker.
The GUI manager has once again been almost completely rewritten from scratch but will allow me to have much better control over how mouse/keyboard input is handled. Vehicle ViewWindows now follow the vehicle around the map rather than duplicating the main window, and a vehicle's orders can also be displayed in it's own little window.
Two vehicles are now in the world at any one time, making their way between 3 Bus Stations in the order set out in their Orders.
Up until now I've simply been hosting any videos I've made on my webspace in xvid (and occasionally WMV) format. However I've decided it's about time I put them somewhere sensible, so plumped with Google Video – mainly so I can host them in each entry without the user having to download/view the video.
The problem with Google Video so far seems to be that it takes a long time for them to "Process" the video, whether that involves any form of encoding or not I don't know, but as soon as my new video is "Live" I'll post it… 3 hours and counting.
August 08, 2006
Work Continues
I'm going to lay blame for my lack of updates squarely at the door of a) Smallville and b) TT3D itself. Although I've made some pretty good progress I've just not got around to screenshotting/Frapsing any of it lately.
I did however, make a quick build which should probably qualify has version 0.01 to check it worked on other people's machines, so a few 'lucky' people got to try that out. Anyway, I am alive, work is continuing and I hope I'll have something to show by the end of the week.