All entries for June 2006
June 16, 2006
Managed to get into the swing of making TT3D again yesterday, and probably one of the more important features looks well on it's way to be finished.
Anyone that's played Transport Tycoon will know that any vehicle can be clicked on brings up a small (or large, if dragged) viewport window that shows a live view of what the vehicle is doing. I've added a screenshot into the June 2006 gallery of me playing around with 6 viewport windows which currently only draw the same as the main game screen, but can very easily be changed to follow vehicles around the map.
Once again I've been making videos, this one is slightly larger in size than the ones before, but demonstrates 16 viewport windows open at once while I build some road and set a vehicle going. Click here for the 5MB video . As always the video is Xvid encoded, so if you don't have the xvid codecs installed, your best bet is trusty VLC Player .
Today I shall probably try and get some more substantial looking GUI'ness to the game, as it makes my life a lot easier.
June 14, 2006
Phew, all done, the last of the 8 exams finished at 5pm this afternoon, so I should be able to start work again on TT3D very soon.
I've still got to practice for the GT4 tournament (mentioned in a previous post) on June 30–July 2, but I'm sure I'll try and get some more features (and stability) in the game before I head to Paris. I'm certainly going to be spending a lot of time on the project over the summer, but thankfully since it's my 3rd Year Project, I can't back out of making it and give up, so it will happen.
If I implement anything cool between now and June 30 I'll be sure to snap/video it and post it here, so, until then have a good rest of term.