August 23, 2006

Progress Video

Well, just less than 24 hours later the first of the three videos I uploaded to google video has been processed. Unfortunately the account settings for GV appear to be somewhat broken, and I only get error pages, so I can't check on the other two yet. Here you go:

- 4 comments by 1 or more people Not publicly viewable

  1. TT3D = so cool

    Quite clearly you are legend.
    Huge pat-on-the-back from myself.
    Hopefully your university studies won’t slow development too much, lol.

    08 Sep 2006, 18:59

  2. David Kendal

    Hi! Just found the site, looks really cool. I am a progammer working on the exact opposite of you, whereas you are taking TT forward into the 21st century, I am taking it backwards to the late ‘80s and early ‘90s – I’m porting Transport Tycoon to a MOO/MUD environment. (For thiose who don’t know, MOO is an online text-based envionment that can be programmed by its users – the only difference between a MUD is that a MUD cannot be programmed by its users, only by an administrator.)

    I seem to be working in a considerably different way to the way you are… but since I can’t display landscaping, triangles on squares is not an issue, and the only thing I need to pathfind is the direction of the tracks and roads…

    Anyway, good going, any chance you’ll come back to it soon? I think the next step is probably implementing orders for the vehicles – so they don’t just drive around randomly until they arrive at some sort of depot.

    24 Nov 2006, 14:37

  3. Hey David, I’m glad you like what you see so far. The reason for my rather extended pause in development has been Term 1 of my 3rd year, although I believe most of the work is out the way now so I should be able to really get back into starting on Monday.

    The vehicles in the above video do infact already have orders, they were just hardcoded before the program launched so I didn’t need to use the GUI to assign them. They’re always looking for the shortest route to their next depot so when extra road is added they recalculate their route as they go along. Next stop is really to get some towns or industries (buildings basically) down on the ground and get them producing cargo. After that the vehicles could pick it up and move it to another accepting station, that should perhaps be possible in the next 2-3 weeks, we’ll see.

    I’ll make sure to keep an eye out for your port of TT, it sounds quite intriguing – we can never have too many versions of TTD :).

    24 Nov 2006, 16:27

  4. Andy

    I stumbled upon this site just now, and I have to say, I’m quite impressed with what you have done so far!

    12 Dec 2006, 15:47

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