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David Kendal
If you’re stuck for graphics, a nice touch night be using the old TTD graphics.
You can, theoretically, extract textures from the original pixel art by taking each wall of the buildings and un-skewing them by 15-degrees. You can manually un-pixelate them down to the neccesary size, or, better, convert them to SVG format.
It might be difficult to extract textures from the engines, but I’m sure there is a way to do it. The detail is so small, you could probably get away without anyway…
04 Feb 2007, 19:57
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