Another Horsedreamer's Blues
Last week I was the proud owner of some sort of time turner. You know, the kind that Hermione uses at Hogwarts? It wasn't as if I could go back in time to set things straight, but I did get to do work at over 200% efficiency! While my laptop was flying around trying to calculate whatever 100,000 bubbles are up to, I couldn't use it [even using Notepad caused such havoc that the poor thing nearly crashed head first on our IKEA table] so had to find out what life would be like without a computer and all its goodness.
Also, not being as involved in Rev anymore leaves me to find a new hobby. The answer lie in the magazine rack of Costcutters, in the geeky section. Computer Arts is a wonderfully cheerful magazine that treats its subject in a professional manner, without losing accessibility to poor noobs to computer graphics. But it had to wait to be read, because at home I found Graphic Design School, which promised to teach me principles and practices of graphic design.
And so it did.
In principle, design is very subjective, and as such the author encourages us to experiment a lot ourselves, and don't take his words as a law. There are however quite a few tricks to learn and a few pit holes to avoid. Some of these come down to common sense – but it is useful to read the reasoning or history behind this "sense" – others are words of caution: design often isn't what you want.
Graphic Design School is a great start if you'd like to get into design. It obviously isn't an art course, but it's a good guide and it encourages the reader to get involved. It convinced me to spend the next sum of money I save on Adobe stuff (Creative Suite 2 for "only" £ 346.63 for students – ok, it is quite a save from a near £ 1000!) instead of another bunch of CDs I'll never play.