All 32 entries tagged Game
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July 19, 2007
Sumotori Dreams; bi–pedal physics in 96K.
Ben sent me a link to this gem. This guy has managed to squeeze in a proper and ace bi-pedal physics engine and 3D into a 96K game. It’s basically sumo wrestling and it’s a great fun for two players.
But, by design or otherwise it also manages to be the funniest thing I’ve ever played – over to Ben:
The game is short-lived; the real comedy is the end of each round, when the AI tries to stand both characters up and turn them around to face each other and bow.
Rather me trying to explain the hilarity, this clip is a typical example…
Total genius. 5 games in and my sides are still aching. Get Sumotori Dreams here.
July 16, 2007
Little Big Planet at GDC
Mat said this about Zelda a while ago, now it’s my turn.
I literally cannot wait for this game.
March 02, 2007
Sony: no Emotion
Gah – so now Sony expect us Europeans to swallow the delays, a £425 price tag and now, a reduced-spec (the PS2 Emotion Engine chip is being omitted from the European specification). Could they get this launch any more wrong?
The announcement about upscaling emulated PS2 games might soften the blow a bit, but I recall Sony posturing about the backwards-compatibility of PS3 some time ago and now there’s a deliberate vagueness about what will and won’t be supported. Rubbish. Not sure I can wait for the first PSOne/Slim PS2-style revision (the massive-shiny-bread-bin look isn’t my bag), but this settles it; I’m waiting until it gets cheaper, if Sony lasts that long. I’m afraid next-gen gaming is going to have to wait this time for me; I’m off to play Motoroader on my Wii…
..actually, that’s another moan, while I’m at it; 50Hz letterboxed Virtual Console games?? C’mon Nintendo, give us the real deal. At least the PCE games are proper NTSC and true to the originals; using a Wiimote has done bugger all for my ability to get past that bloody boss on Level 4 of Super Star Soldier without losing all my powerups. Grrr…
I enjoy all this really :-D
February 21, 2007
Okami: PS2
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I think this was reviewed in the Boar last week too, so I’ll keep this quite short; Okami is lovely to play and looks amazing. The Japanese brush-painted style works incredibly well and the game looks like nothing else. Capcom has experimented with different visual styles before, but the success of the cel-animation style in games like Auto Modellista was ultimately let down by the gameplay; not so here. I particularly enjoy the battle scenes where Ameratsu has a range of abilities available, not least the brush techniques.
Which brings me to the nagging problem I have with this game; Okami should have been a Wii release. The brush painting idea is novel and works very well, but I can’t help thinking it would be so much more natural and responsive to wield a Wiimote and literally ‘paint’ on the screen, rather than having to twiddle the analogue stick on a DualShock. I can’t see why Capcom developed this for PS2 first (a Wii version is ‘under consideration’); this would have been a killer 3rd-party release for the Wii.
Oh well – it’s a great game on PS2, even if I will be playing it all over again on the right platform.