All 5 entries tagged Zelda
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March 19, 2007
It's a fairly old discussion (around the time of the US Wii launch, funnily enough) but I'm glad Twilight Princess didn't have voice acting - all the voice acting I've come across in games is absolutely atrocious.
Admittedly the only voice acting in games I can think of is the Sonic games for the GameCube and Wii - oh, and Red Steel, which wasn't perfect but it wasn't too bad because I didn't have expectations - but, from what I've read elsewhere on the Web, I'm not alone in thinking a majority of voice acting is crap.
Getting back to Zelda. The problem they would have is that Link has never spoken, as far as I'm aware, and if he has, then it wasn't in the more recent games. If they did have voice acting, then Link would theoretically still have no lines. This would make the conversations very bizarre, because it would really emphasise the fact that Link doesn't say anything if the people are actually saying things and he isn't, but they're still having a conversation with him.
Finlay, there's the fact that Link is supposed to be the player, the person reading his lines wouldn't sound like the player, and it would be impossible to find a voice that everyone liked.
So, to sum up; it is a Good Thing that Twilight Princess didn't have voice acting because:
- A large majority of voice acting I have encountered in games is atrocious.
- Link doesn't speak (well, more accurately he does, it just isn't shown in the text - how else could people have conversations with him?) which would be very strange next to voice acting.
- Probably a majority of players would be unhappy with Link's voice anyway.
December 11, 2006
I’ve mainly been playing Zelda and Wii Sports (the former because it’s so bloody awesome, the latter because it’s damn good fun) but I did manage to have a quick look at Red Steel and Rayman Raving Rabbids. They both seem quite good (I have only had a quick look); shooting bunnies with plungers is a lot of fun, as is the Pulp Fiction Dance-Dance-Revolution-a-like.
The controls (well, mainly the turning) in Red Steel took a bit of getting used to, but I found combining strafing with turning makes the turn a bit more predictable; without the sidestep I find I often turn too much because I don’t get the cursor centered fast enough. I haven’t got as far as any swordplay, but the guns seem to work well; I quite like the way you can hold the gun on it’s side by rotating the Wiimote – it’s the little touches…
However, Red Steel’s graphics are a little iffy; a lot of the characters have a definite aura and loot a little 2D at close range. Still, it seems a fun game…
Finally, speaking of guns, aiming with the Wiimote in Zelda is brilliant; it’s very accurate and is much easier than with an analogue stick…
December 08, 2006
Just spent an hour or two playing this. It’s a fantastic game; definately a worthy contender for the title of Best Zelda Ever.
Being able to run while swinging the sword is fun…
I haven’t got that far (it’s a huge game – I’ve just passed collecting the sword and shield, for the benefit of people who’ll know where that fits in) and I’ve only died once (I got stuck in water – where you can’t attack – and couldn’t get back on land because the creatures kept hitting me…).
I’ve heard a lot of people complain about the graphics etc. because it’s essentially a GameCube port. Personally I’d say, “Yeah, and? Have you seen them? GameCube quality or not, they’re still damn good.” Plus, if they can do something like this with porting it to the Wii, just imagine what the Wii’s own Zelda will be like!
Being able to name your horse is a nice touch, although personally I don’t feel there’s any name your horse should have other than “Epona”...
So, just Red Steel and Raving Rabbids left to try…
November 22, 2006
I love the Zelda games, and I can’t wait for Twilight Princess on the Wii.
The Legend Of Zelda Retrospective – Part 1
I never knew about the NES titles at the time (I started with the SNES one) and only played them the other year when I bought the “Zelda Bumper Pack” for the GameCube; having only played the latter, more complicated games, I find the NES titles ironically difficult…
The Legend Of Zelda Retrospective – Part 2
I love the SNES one; it still looks great, and I love the music.
The Legend Of Zelda Retrospective – Part 3
Ah, 3D; and I especially love Ocarina’s music, particularly Gerudo Valley
The Legend Of Zelda Retrospective – Part 4
I suffer from the problem it mentions here: I’ve never played Four Swords because I’ve never found 3 other people and the appropriate kit…
The Legend Of Zelda Retrospective – Part 5
I’ve always liked Wind Waker’s style; the simple graphics ironically seem somehow more realistic than some “realistic” games…
The Legend Of Zelda Retrospective – Part 6
I have no idea why this single video was split into two pieces…
November 09, 2006
Won’t someone please think of the children!?