My Imperial Guard Army – 362nd Matherian Experiditionary Force
HQ or Headquaters is one of the most important sections of your army. Every army (using the normal rules) must have at least 1 and no more than 2 HQ units to lead the army.
In the Imperial guard army HQ units work a little different to in other armies. In most armies you can choose a character and may choose a retinue (a squad that sticks with the character to protect him) to go with him (or her). In the imperial guard you actually buy a whole squad which includes a character. You can then add more units and characters to this squad, all in the same choice. But you can only ever have one unit.
My army is (at 1500pt+ games) lead by Major Golen
Major Golen is a Heroic Senior Officer (HSO) who is usually equipped with a power weapon, laspistol, carapace armour and a refractor field. He occsionally caries a Macharian Cross. In lower point (<500pt) games this model is used to represent my army commander, but is given less equipment.
Master Sergeant Mador
Master Sergeant Mador is a member of the command squad who has been upgraded to veteran status and carries the company banner. This useful piece of kit allows nearby squads to re-roll failed moral checks.
The Other Squadies
The command squad is also made up of three more standard guardsmen.
Attached to the command squad is Commisar Seljari. He’s a political officer assigned to keep an eye on the major. In fact he’s so strict that if the squad should run away from battle he will execute the Major on the spot!.
Adept Ynwl is a man gifted with powerful psychic powers. In battle he uses these powers in a variety of ways. However he is vulnerable to deamonic possession. If this looks likely Commissar Seljari will execute him on the spot to prevent dangerous possession.
Heavy Weapons Squad 144
The Command Squad can have many different squads attached to it. In my army only one squad is attached, a heavy weapons squad carrying three Missile Lauchers. These weapons launch high explosive or anti-tank missiles out to long range, making the squad one of the most flexible in the army.
Tactics for these units
In my army these units uses are fairly simple. The Command Squad sits in the middle of my army, keeping the army from running off under fire, and helping them pick the correct targets. They also serve as a powerful countercharge unit, able to engage dangerous enemy units in close combat to protect more vulnerable squads.
The Heavy Weapons squad picks a good point to deploy and concentrates on tank hunting, or if no tanks are available, blasting infantry with their heavy weapons
– next in the series: “Elites”
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