Making the creative synthesis diagram more useful
So the next step is to do a high level pass throgh the concapt map as applied to various instances of creative activity.
However, the concept map has now become too complex and sprawling. Throughout their writings, Deleuze and Guattari explicate and test this model in relation to many different artists, activities, situations and contexts. Each time they add subtley different developments to the model, considering the many different ways in which the synthesis may or may not occur. My next task is to bring the diagram back into some useful form. I will do this by seperating it out into a series of connected diagrams, each showing a particular synthesis – for example, a diagram for the refrain, a diagram for painting, a diagram for portraiture and sound (Kafka), a diagram for travel writing. Will this mean that I have a diagram for the 'imagination' as visual sensation, seperate from a consideration of sound as active memory?
Other tasks include clarifying the different types of relationship between distinct planes in the passage through chaosmosis. Which necessitates a more thorough consideration of what constitutes the 'distinctness' of a plane – different in kind or just degree? As well as a consideration of the 'cosmic forces', which aren't at all mystical, but more akin to a constant entropic and non-recuperable direction against which distinct planes position themselves in a community of deterritorialization (Bataille).
One comment
Roy
I wonder if concept mapping in 3D would help? Topicscape is in (free) beta and allows as many parents as desired for any topic, so one concept or topic can be categorized in many ways without forming copies. And you can drop files on a topic – as many as you want.
You can fly around the concept maps and change the central topic more or less instantly. It has word and phrase search of course, but flying allows search by concept when keywords fail.
Active Beta users get free licence of released version.
Roy (Disclosure – I'm on the beta team)
18 Jul 2005, 09:24
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