It seems like forever since I saw the first examples of this game's artwork. It's anime-style, all cell-shaded with a watercolour-on-pencil effect and very fine indeed. The style extends beyond the comic-book-like panes of the chapter-select menu, the artful stills and animated cut-scenes and into the 3-D part of the game itself.
The actual game between the many cut-scenes is turn-based combat on individual battlefields. You start in map view, and decide which character to move, at which point you gain control of them in 3-D third-person. As you move, your Action Points decrease and any enemies which spot you are free to shoot at you, then you can select aim, target an enemy and fire upon them. It briefly switches to a cinematic attack view as you fire, the enemy gets to retaliate, and then you end your turn. Oddly you have to do alll this quite quickly as you can continue to take damage if you just stand there. Then you can choose another (or the same) character and repeat until you run out of Command Points and it's the enemies turn to do effectively the same thing - but of course without the dangerous moments of indecision you face as a human player.
That's pretty much it, it's pure strategy with no exploration in-between, but you do get a big number of characters to choose from later on. It's like any of the [JRPG-series-name] Tactics version with the third-person live-action-move mode added on, so if you're looking for an update to those games, with some wonderful stylised graphics, your search is over.