Video–Games: Genres and Markets
For all the hi-tech mumbo jumbo and huge investments going on in the video gaming world we are still stuck with the same old populist genres which aim to make a bit of money out of people by 'shocking them'. The story below is a typical case of wrapping the same old junk in new clothes. I'm not a fan of horror I'm afraid, who needs it in a World full of wars, genocide, malnutrition and disease as well as the usual poverty. It's exploitative rubbish but astonishingly it gains a big enough audience to keep going. Why can't the puerile watchers of this stuff do something useful with their time? (Especially postmodernists!)
More puerile populism? An image from Manhunt 2.
Manhunt 2 was developed for the Wii and PS2 boxes. The game wasn't awarded a certificate by the BBFC (British Board of Film Censors) whose director David Cooke said:
There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game.
A spokesperson for Rockstar the production company of Manhunt 2 as well as other controversial videogames commented:
The adult consumers who would play this game fully understand that it is fictional interactive entertainment and nothing more.(My emphasis).
Of course for the word "adult" read "total moron". Why is it that the most puerile or unpleasant forms of "entertainment" are described as "ADULT"? They also seem to be defined by a threatened masculinity.
The video game Manhunt 2 was rejected for its "unrelenting focus on stalking and brutal slaying", the British Board of Film Classification said.
Below we see the result of some "ADULT" activities
The original Manhunt game caused huge controversy and was blamed for the murder of Stefan Pakeerah.
The boy was stabbed and beaten to death in Leicester in February 2004.
His parents believe the killer, Warren LeBlanc, 17, was inspired by the game.