January 11, 2005

HamsterBall

Today's state-of-the-art games are cool. Halo 2? HalfLife 2? GTA San Andreas? They all rock. But there's a problem (apart from the fact that I seem to have started writing like William Goldman): I'm too old for them. I played video games between about 1980 and about 1990, so everything I spent time on was 2D, and an arcade game or a home computer or console arcade clone. By the time FPS's and Final Fantasy and survival horror games and the like came along, I'd pretty much given up. I still like to find a few minutes to play now and again (with a three year old in the house, playing in five minute bursts is about all there's time for) but there's pretty much nothing on the shelves in Game that's aimed at me.

But that's okay, because there are other solutions for retro gamers like me:-

  1. I have an arcade cabinet with a PC running MAME inside it. More on this some other time.

  2. There's a growing shareware industry making games which are modern twists on classic arcade games. They're simple to pick up, the games don't tend to last too long and the play is simple but challenging. Perfect. And since they generally go for $15 to $20, and the pound is beating the dollar to a bloody pulp right now, most of them cost about a tenner, which seems much more reasonable than the £35 or so that new releases in the shops seem to cost.

Current favourite: HamsterBall. This is basically the old arcade game Marble Madness given some shiny new graphics, some great multi-player modes, and new tricks and toys on every level. A particularly nice idea is the "Ghost Ball"; if you lose a level, when you replay it, there's a semi-transparent ball as well as your ball, showing you what you did last time. So you can see how you're doing compared with last time, and whether you're improved enough to get to the finish line in time.


- 4 comments by 2 or more people Not publicly viewable

  1. Well that was fun. Yes the ideas done before years and years ago, but that's because the idea was fun to start off with.

    I'm looking forward to the entry about your MAME cabinet John.

    11 Jan 2005, 23:10

  2. So do they have an option where if the ball crashes hard enough against a wall of the course, the ball cracks open and the hamster escapes, then you have to try to catch it? ;-)

    12 Jan 2005, 16:38

  3. John Dale

    Um, no. I don't think it's a real hamster. ;-)

    12 Jan 2005, 17:24

  4. But I thought games are based on reality?!

    There could be points deducted for its' escape and bonus points for re-capture! …Depending on level of difficulty, hamster could stayed stunned for a few seconds before making a run for it…or hides and you have to find it…following the hide and seek game, there could be 'chewed areas of screen' as clues to find it…

    Oh I think I've truly lost it now…so I'll go back to work. ;-)

    12 Jan 2005, 17:52


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