I wrote some code:
And Sam drew some tiles:
The duck, is actually just a photo of a duck which I stole (I would worry about copyright but I don’t think it applies to ducks). It will have feet eventually. The premise of the game is to accurately simulate the genuine experiences of a real duck navigating a series of two dimensional tile-based puzzles.
This isn’t the first time I’ve started making a game. My hard drive is full of the initial code for numerous 2D platformers and isometric tile based thingamajiggers. The difference is that this one isn’t in C++, so I won’t throw the computer out of the window in frustration. Also XNA lets you make games that work on the XBox360 (if you pay some money), which is great because I don’t have one of those, I’m getting a Nintendo instead.
And that’s all the weather.