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September 15, 2005
Still awaiting that dream job here in Fort Awesome, how long will I last waiting for a call back from a place I actually want to work at, before I crack and apply over at MacDonalds or ASDA? Take your bets please.
In the meantime I've been trying to improve my C++ skills by moving them into the modern era of namespaces, I/O streams and design patterns. My current method is to mix a variety of reading material sources with some real world problems by coding up a mod for Half-Life 2 called The Opera. The mod is one I've been involved with for some years, through a release on the original Half-Life (netting 5 stars in PC Gamer I might add) to an abortive attempt on the Unreal Engine finally reaching the present day with a Half-Life 2 version. Previously I've always been involved in the level design and modelling aspects so this is my first foray at taking the very familiar design into my ill practiced coders hands.
I always feel like something of an academic leper, useless at the most high brow philosophical debates due to the large gaps in my knowledge caused by doing a split degree. Yet I have also never been able to quite keep apace of the computer Scientists either. While I have latterly felt more at home among them, I actually studied even less Computer Science than I did Philosophy. Maybe this is why I can't get one of them fancypants coding jobs.
So, with my degree a fading memory, I've decided that I don't really care too much for those high falutin' philosophical debates. Nietzsche was right. The End. I'm going to spend my post university time learning to be better at all things computerized. Soon I shall know my observer pattern from my bridge pattern and I'll write UML designed code that will make grown men weep in wonder.
If anyone has any essential C++ coding tips or, just tips in general then post up a comment.