All 11 entries tagged Assassins Guild

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October 05, 2007

Extreme Busyness

I am far too busy to write this entry, since I really should be in bed sleeping, so that tomorrow I can be up at/before 8:00 in the morning for the third day in a row.

But the world needs to know of my horrific struggles (and apparently I need to further avoid being productive and/or refuse to get sensible amounts of sleep):

  • By the weekend of the 13th, I need to have a complete Java game framework and an absolute beginner’s guide to programming (with games) written. If I don’t, then I let Warwick Game Design down and our first event is a terrible flop and it will all be my fault. P.S. join Warwick Game Design! We’re going to have an introduction to game making event and other cool stuff very soon, and it definitely won’t be a flop.
  • Within a week, the project specification for my horribly ambitious third year project needs to have been started, finished, and shown to my supervisor who is quite nice but I think already has a bad (but probably fair) impression of my work ethic.
  • I have an Assassins’ Guild website to make but the old webmaster let the site stop working completely and has now disappeared off the face of the earth. P.S. join the Assassins’ Guild—it’s great fun and I have so many stories from it. The idea is that you get assigned a target and are given their name, their course and where they live. Then you track them down and kill them with a water pistol or some more creative weaponry if you so choose. Of course, you have someone targeting you at the same time, so watch out for anyone looking suspicious.
  • I have a house full of people which means that I’m incapable of being remotely productive while I’m there.
  • I’ve bought a bike, which my leg muscles are already attempting to kill me for.
  • There’s no nearby supermarket and I have yet to even have the time to go shopping anyway.
  • I have been among the many caught out by the incompetence of the student loans company, by which I mean that I realised yesterday that I never applied for mine. I’m also very close to my overdraft limit, which temporarily reduced itself for no good reason at all.
  • I haven’t even had time to do any juggling other than at the juggling society meeting. And I’ve already lost one of my new juggling balls. P.S. join the Juggling Society! We can teach you many very cool tricks.
  • My laptop arrived, which you’d expect to be a good thing, but when I first booted into Windows, I got this screen. Of course, that wasn’t really so surprising. Ubuntu got hit by a particularly nasty bug, but thankfully someone else had found and posted a solution for me, so it didn’t require hours of work to fix.

May 20, 2007

One day closer to being able to unicycle

It was too windy for club juggling and too cold for ball juggling, so I spent most of yesterday’s juggling session attempting to unicycle. I’ve found a way of getting on that isn’t painful, which is nice, and my skill at getting on is only exceeded by my ability to fall off. I’m improving at the going forwards part too, but not nearly so fast.

What juggling I did do wasn’t great – James beat me at endurance (a competition of who can keep juggling the longest) 4 times out of 5, using 5 clubs against my 5 balls. Admittedly, James is an annoyingly good juggler, but I was doing much better on Thursday, learning to do 441 with clubs with the 1 behind the back and managing some good backcross throws too.

Later in the bar I actually talked to and learnt the name of one person who’s been coming for most of this year. I think I also got some people interested in the Assassins’ Guild, so hopefully that doesn’t die the horrible death it’s threatening to.

When it got dark we went outside to play with fire, and I did some fire juggling. You might call it that if you were feeling generous, anyway. More accurately, I threw some fire clubs about and made some generally successful attempts to catch them, once in a while trying to do a trick and failing completely.

I was only at the fire juggling for twenty minutes or so, because I had a birthday party in Earlsdon to get to. Which brings us neatly back to unicycles, because Ralph has one and insisted that we have a go in the very small space between his house and his garden. There wasn’t really enough space for my current learning tactic of “point yourself away from walls, fall off the front, and remember to keep pedalling while you do so”.

I didn’t see a huge amount of Ralph, despite it being his party. Hopefully he enjoyed himself (and didn’t feel too bad in the morning). I came home and had a cool dream about vampires (and a less cool one about siteswaps).

March 03, 2007

Bounty Hunter Extraordinaire (Part 2)

Follow-up to Bounty Hunter Extraordinaire from Draknek's Deprecated Devlog

I’m really liking this Bounty Hunter game; it lets you try different tactics with few consequences if it all goes wrong. The fact that I’m winning might also help.

On Tuesday, I tried to get revenge on the guy who killed me. I snuck in the back of his lecture to verify he was in there, and then tried to predict which exit he’d use. Unfortunately, he’d seen me come in and changed his exit strategy accordingly. He managed to sneak up on me due to some bad placement decisions.

This meant he’d now killed me twice, which was a state I wasn’t too happy with. The next day I instead chose to wait outside the building, and this worked better. I was able to hide behind a corner as he walked past and shoot him from behind. Then I went back home to waste the entire rest of the day.

But he was still one kill up on me, so my vengeance was not yet complete. I tried surprising him early Thursday morning, but nothing came of it. I also waited near some lectures for the other players, but the only thing I learnt from that was that it’s much more difficult to recognise people from above/behind. But I get lucky – as I’m walking home, I manage to accidentally catch my prey on his two minute trip to submit work.

This places me in the lead, and I’m happy to continue my killing streak the next day. I kill one of the other players before his early morning lecture, and later, I happen to see the other across the road as I come outside. Running to kill him, my phone fell on the ground and is now slightly broken, but the important thing is that I got him.

I tried to take out the third and final player, so I could have killed them all in one day, but it turned out that he’d foolishly got himself killed already, by the guy I killed not more than 10-15 minutes later.

I’m away for the weekend, and after that I may give everyone a few days of peace. See if they work up the courage to try to take me out.

February 27, 2007

Bounty Hunter Extraordinaire

The Assassins’ Guild is running a Bounty Hunter game, where everyone knows everyone else who’s playing, and you respawn every day. When you kill someone, the bounty on your head increases. It’s about the only variant playable with only four people – I predict some nasty grudges will be formed.

I saw the president of the Guild in Costcutters while walking to a VGDSoc meeting. If the meeting had started, he would have been safe, but when I found that we hadn’t yet got into the room, I went back to wait in ambush. I could have sworn he looked at me when he came out, so I ran towards him. I think if I had stepped behind a corner instead, I could have had an easy kill as he walked past me. As it was, I had to chase after him.

He promised vengeance with his new secret weapon, which I shall be doubly on my guard for.

Later, I tried to get into Claycroft to get the other two players, but that didn’t go so well. I got someone to buzz me in, but for some reason it didn’t work. I spent a while considering my options and then decided to just go home. As I went, I noticed that a door was open and started to run to it before it closed. What I failed to notice was that it was open because one of my targets had just came out holding a large super-soaker.

It shoots further than I run, so I conceded defeat. Tomorrow I shall get my revenge.

February 07, 2007

Programming stuffs

Worked some more on Operation Meltdown. Apparently, last time I did that, I was rewriting the input handling. I left it after removing the old code but before adding the new code, so you had a totally non-interactive view of people wandering around a power station. Fixed that, and also added the code to do something when you die. It won’t be very much work now to re-add the introduction text and the explosion drawing.

I also joined one of the VGDSoc projects. I added water, which currently looks like white squares spawning next to other white squares. Unfortunately, sometimes the water level on one square decides to increase and increase and increase, totally ignoring my clever code to spread to adjacent squares if they have a lower level of water. I never knew that fountains were a natural phenomenon…

Killed the Chief Inquisitor of the current Assassins’ Guild game yesterday, making me Corrupt and a valid target for all ten or so people playing. The turnout for Assassins’ Guild things has been exceptionally poor this term. I think we need to advertise on Facebook – I met one of James’s friends from home recently and he’s taking part in Loughborough’s first Assassins’ Guild game. Apparently it has about 70 people playing, and was mostly advertised through Facebook.

Went to Chocfest, the only juggling convention to combine chocolate cake and juggling. I won the highly prestigious last place prize in the Chocfest Chocolate Cake Competition with my cake that sort of looks like a mutated cookie but inside is fudgey but I was hoping it wouldn’t be. Got some good (and painful) club juggling done as well.

January 29, 2007

A poor beginning to a non–existent performance

In a complete reversal of last time, I died just 7 short hours into the first Assassins’ Guild game of the term.

The plan was to kill the guy outside his lecture with my poisonous spider. The spider should have been attached to me by a string of web, in case I were to miss. However, my spider apparently decided to betray me, and when it flew through the air where my target no longer was, it took the string with it.

I panicked and ran for the door, but there were too many people about, and as I was trying to wade through them, he stabbed me in the back.

I wonder if I can bribe the umpire to make everyone Wanted…

January 22, 2007

Update for the sake of updating

It’s freezing outside, so I decided to warm up by doing some fire juggling.

Took part in the RAG pub quiz with the Assassins’ Guild yesterday, where we tied with VGDSoc, despite having about half as many team members.

Also saw a house with a tiny kitchen that we probably won’t be getting. It’s hard to find a house for six people.

I’ve settled on which modules to take this term, which means I no longer have 6-7 hours of lectures in a day.

November 08, 2006

A poor ending to a great performance

Follow-up to A kill a day keeps the Inquisition away from Draknek's Deprecated Devlog

Day 4 (continued):

I know that one of my targets is in the Tocil bible study group, due to information from James. I can also find on the CU website some information about when and where that group meets. So I get there 10 minutes before the specified time, and wait in the cold. After about 20 minutes, I decided the information on the website is probably out of date.

Meanwhile, if my understanding of things is correct, another assassin has found the correct place, and infiltrated the meeting. Or possibly a party after the meeting. She chats to the target for the evening, and only when they are leaving does she get her pet stegosaurus out to kill him. Even when he sees it, he doesn’t realise he’s moments away from death. It’s a brilliant story, so I don’t regret not finding him earlier.

Day 5:

I have two targets. One is a girl living in Leamington without any decent pictures available. One is a guy I know from the short game, who will recognise me. Neither are promising, but then when I mention my dilemma to James Williams, he says that it’s just possible that the first target is currently going out with his flatmate. I am happy, and ask him to try getting some photos of her to me.

With James Silver, I hatch a plan to get my other target, in case that falls through. We get into his accomodation, and leave James’ bag in the corridor. James will knock on the target’s door and ask him if it’s his bag. I will shoot him as this happens. Unfortunately, he’s not in his room. There’s someone in the kitchen that might be him, but I don’t want his flatmates to be able to describe me if it’s not, so I decide not to do anything.

I don’t get the email of target 2’s pictures in time to wait outside her last lecture, and I don’t see her at the bus stop. The likelihood is that she’s already halfway home, so I decide to wait until Monday to make an attempt on her. Unfortunately, this leaves me in danger of not continuing my kill per day, and that just isn’t acceptable. I throw caution to the wind and make another attempt on the guy who knows what I look like.

It turns out that bursting into his room firing works a lot better than any elaborate deception would have, and I get my kill for the day. I also find out that my other target made an attempt on him earlier, and he gunned her down, making the sneakily acquired photos totally useless.

Day 6:

The competency deadline of five days has been reached, and five of the remaining eight players are wanted. On the way to the short game, I stop by on two of them living on the same corridor, but neither of them are in. Only seven people turn up to the short game, so it’s not too eventful. The guy with the super-soaker wins both games where ranged weapons were allowed. We try a melee weapon only game, in which I’m allowed to use my spider hanging from a strand of web (piece of string) attached. Unfortunately, it falls off at a vital moment, leaving me undefended. At some point, I lose my dagger.

Afterwards, a bunch of us go back to the two wanted people living on campus, but the person who answers the door doesn’t let us in. Maybe we should have gone with a different tactic to “Hi, we’re here to assassinate some people.” I’m left without a kill, so decide to take the weekend off, and make it a kill every weekday.

Day 7:

I fail to find my dagger, but I do find some foam darts from someone’s gun lying around where we were playing. I pick them up so I can return them at a later date.

Day 8:

At the end of a lecture, I feel someone hit me over the head with a newspaper. Since lecture rooms are a no-kill zone, this was a significant error on my would-be-assassin’s part. We leave the room and then the building, eyeing each other suspiciously. At one point, I lost track of her, and became extremely worried for a few seconds that she was going to suddenly appear behind me. Then I realised that she’d just cut through the library. Hiding around the corner from there, I waited in ambush for her, and a couple of minutes later she followed. She saw my gun and started running, but I shot her before she could get away.

There’s a corrupt inquisitor running around, and I decide to try to take him out. I get to one of his lectures after everyone’s gone in, and spend an hour talking to James Silver, James Wright and some other people, mostly about the Assassins’ Guild. I don’t see him leaving, either. After an hour in DCS, I finally find him leaving a second lecture. I stab him with my extensible dagger (aerial), but at the same time, he stabs me with a knife. I’m sure that due to my longer reach and with the element of suprise, I must have gotten him first, but I can’t convince him of this. He suggests just ignoring the incident, and after considering it for a bit, I agree.

Later on, I went for another wanted player. I wasn’t expecting to get very far, because his accomodation looked harder to get into than most. But I got lucky, and got to his door. The conversation went something like this:

“Who is it?”
“It’s Bill.” I mentally kick myself in the head for being so stupid. The pseudonym I’ve been using in the game is Agent Bill – everyone playing the game knows that name well.
“Bill.” Too late to change the name now; I might as well run with it.
“Agent Bill?”
“Is it Agent Bill?”
“It’s Bill, we met in the union the other day.”

He opens the door cautiously. I shoot him.

Day 9:

I make plans to kill the corrupt inquisitor again, but some inquisitors team up and get him first.

I phone up the player with no facebook and an address that doesn’t exist. I claim to be David (I do learn from my mistakes) from one of his Management seminars, but I doubt he believed the story. I was waiting outside a lecture he was likely to be in, but couldn’t keep him on the phone for long enough to find him like that.

I go to DCS, where I find that I’m now on the wanted list for withholding information. I practically skip home in happiness. I come up with a brilliant plan for killing an inquisitor (if I’m on the wanted list, then why not?). I pick up the foam darts from the short game and head off to return them to their owner. I know that he doesn’t check his emails very often, so he wouldn’t know that I’m wanted, and the darts gave me a valid excuse for being there. If possible, I wanted to ask him how the darts were loaded into the gun, get hold of it, and shoot him with that.

It was the perfect plan. Maybe even too perfect. One explanation of what happened next is that I was so distracted by the knowledge that I was about to pull off the perfect plan, that I didn’t have any time to actually think about what I was doing. If I had, I might not have pulled out a gun and shot him while he was still pointing his gun at me.

Once again, I was part of a double kill, but this time the other guy wasn’t suggesting we ignore it. Damn karma.

November 02, 2006

A kill a day keeps the Inquisition away

Day 1: I was lucky enough to be assigned a target who I recognised from the social a few weeks ago and had seen previously in one of my lectures.

Failing to see him before entering the lecture, I sat through it wondering whether he would turn up, but as I looked around at the end, I noticed him right at the back. I hurried out and waited outside the door for him to emerge, stabbing him as he left the room.

Another of my targets was doing English, and there was an English lecture in the exact same room right afterwards. Unfortunately, it wasn’t a core module, so I couldn’t be sure he would turn up. I saw someone who might have been my target, but when he didn’t respond to his name, I decided not to take the risk.

There were four other deaths.

Day 2: I printed off some photos of my targets from Facebook, so I wouldn’t have that problem again. I found a core lecture and identified him immediately – stabbing him in the back while he was chatting to friends.

I also waited outside three Maths lectures for another target, but didn’t see him at any of them. I think Jen, Darren and James (all of whom do Maths) found my behaviour a bit worrying.

There were three other deaths.

Day 3: I turned up to another Maths lecture, to the amusement of Maths people. James said that he vaguely recognised my target and would try to help somehow if he saw him again, but that wasn’t necessary, as I saw him a couple of minutes after everyone else had gone in. He didn’t see the dagger until it was too late…

I wandered around the library looking for my other target, but her photos all looked different, so I couldn’t make a positive ID on anybody. Followed one girl to a seminar which I later confirmed was for the correct subject, but still didn’t feel confident enough to make a kill. This was good, because I later found out that my target had been assassinated the previous night, and that libraries are a no-kill area. Still not sure whether it was the right person, though.

Someone came to my house looking for me. I went through the list of people playing (which I’m not sure we were meant to have, but the emails are sent with everyone’s addresses viewable to everyone else, so it’s not like I had any special advantage), and cross-referenced that with Facebook and Louise’s description. Then I looked up his course and core modules.

There were two other deaths.

Day 4 (today): I waited outside my newly identified assassin’s lecture and stabbed him as he hurried outside. His intended destination was my lecture to make another attempt on my life, so he certainly wasn’t expecting me to be waiting there.

There will be other deaths.

October 21, 2006

Not tired, just awesome.

I did some fire juggling on Thursday. It’s hard. Jen has a video of it, but whether I’ll ever see it is unknown. I never saw the video of my bungee jump, and that happened months ago.

The Assassin’s Guild held two short games earlier today. In the first one, I died almost instantly (but I did take the other player out with me). The second game, I did far better, and ended up winning. I killed four people – two by creeping up behind them, and two because they had no ranged weapons.

Going to the circus tomorrow.

New blog location

After a hiatus of several years, I’ve started blogging again at

My website

Looking for more information about Alan Hazelden? Follow me on Twitter or go to my website.

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