All entries for May 2012
May 09, 2012
Writing about web page http://www.draknek.org/games/by-your-side/
Created for: Ludum Dare 22 (17th – 18th December)
Development time: 48 hours
Status: Kinda complete, but could be expanded upon
I had the vague idea of telling the life story of this guy, through snapshots of his life with no text. The exact details of that changed a lot of the course of the 48 hours though, I didn’t really have a clear idea of the story I wanted to tell.
Spent the first day procrastinating and just getting the basic engine done, then spent all Sunday working out the story/levels.
My main concern is that it’s just too hard: there’s a particularly big difficulty spike just before the twist that I’d like people to get to before ragequitting.
There are three different puzzle mechanics in there, for three different stages of his life. Some of them are kinda interesting I think? One thing a lot of people mentioned as something they liked is how I reused the same level for different puzzles.
Writing about web page http://jonathanwhiting.com/coding/traal/
Resuming the 2011 game roundup after an embarrassingly long hiatus…
Created for: WGD 48 hour competition (18th – 20th November)
Development time: 48 hours + a bit
A collaboration with Jonathan Whiting. I came up with the idea of a protagonist who runs away from enemies (potentially into danger) and did 2/3 of the programming, while Jonathan made the graphics and did the level design.
I’m really really happy with this one, probably the best 48 hour thing I’ve ever done.