Physics engines are complicated
I’m trying to actually read the Game Physics book rather than just skimming through it. That helps it make more sense, but there’s still far too many equations in it.
I’m finding that I have learnt a lot of the stuff it’s talking about. But not in Computer Science lectures, oh no. The only useful maths has been from the optional modules I took last year like Mathematical Programming 1 and Introduction to Quantitative Economics. Which is annoying, because IQE was rubbish and I’d hate to actually use any of it.
Working on Operation Meltdown, I was shocked to find code comparing strings with == rather than equals(). That broke horribly (as it ought to) when I changed things. The compiler really ought to give warnings for that type of thing.
I now have the code to iterate through all images in a directory in a jarfile, though, so I no longer need to manually load each image by name.