Hall of Contradictions: part of So Many Rooms (2011 game roundup)
Writing about web page http://somanyrooms.com/index.php?page=home&roomID=4d52e65e-b2ac-440d-a0af-188c45591f59
The idea of So Many Rooms was that a bunch of game developers would each make a room of a game, and then at the end all the rooms would be bundled together as part of a single game. Each room would end up with completely different gameplay, but feature the same character.
It’s a great concept, so I really wanted to make something for it. I teamed up with Sam Gynn: he made the graphics and I came up with the logic puzzle. The audio was taken from FreeSound.
The puzzle itself is probably too hard for most people, but I’ve made my peace with that. I figure if nothing else it makes for an interesting break from the other rooms.