All entries for Monday 27 November 2006

November 27, 2006

More improvements

Follow-up to My impressive game that's no fun to play from Draknek's Deprecated Devlog

New version.

Shooting something/someone at point blank range no longer damages you.

Regulators (the things you have to destroy to blow up the power station) have been added.

Probably rewrote lots of code.

Made people wander around aimlessly.

Made guards semi-intelligent (if they see you with a gun, they keep shooting after you put it away; if you go around a corner, they follow you).

Made mechanics go to fix any nearby regulators that are damaged.

Made explosions more painful.

Made the machine gun less painful.

Unfixed bugs:

If a dead regulator is fixed, it becomes unkillable (technically, it hasn’t been fixed, it just looks like it has).

Scientists and mechanics seem totally unfazed by a terrorist running around killing people.

Guards don’t seem to notice large explosions or bullets flying past them.

Guards can easily get trapped on a corner/behind some furniture.

Not enough explosions.

Not enough levels.

Still no way to win.


New blog location

After a hiatus of several years, I’ve started blogging again at blog.draknek.org.

My website

Looking for more information about Alan Hazelden? Follow me on Twitter or go to my website.

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