All entries for Thursday 23 November 2006
November 23, 2006
Bullets no longer fire straight ahead; they have a small amount of randomness in the starting direction (required rewriting lots of code).
Your current health is now displayed onscreen. It’s not always easy to read, but it’s better than printing to the command line.
Guards no longer magically know where you are and what you’re doing – they now only attack you if they can see you and you’re holding a weapon.
I introduced several bugs and fixed them (including one where all doors were at right angles to the gaps they should have been filling).
I got rid of the 15 second opening screen until such a time as I can make it work in a non-hacky way.
Stairs no longer crash the game. The bug was a stupid typo – if I’d seen it, this could have been working in the submitted version. It did take me about an hour to find said stupid typo, though.
I rewrote the code so that it finds the size of an image automatically, instead of having to store it in an annoying variable.
I gave it a working title.
If you shoot a person or a wall at point blank range, you take damage.
There’s no way to win.