All entries for Sunday 08 January 2012

January 08, 2012

Shit Snake 2: Shit Harder (2011 game roundup)

Writing about web page

Created at: GameToilet Jam (22nd – 23rd October)
Development time: 2 days
Inspired by: this comment on Rock Paper Shotgun
Status: 95% done, but some bits I meant to fix up and never got around to
Play online

“Why aren’t you in bed yet?” she asked.
I laughed. “I’m playing shit snake” I told her.
She didn’t laugh. In fact, she started to cry. She asked why I valued shit snake more than our relationship.
I found it odd that she didn’t ask what shit snake was in the first place. “You should ask what shit snake is” I said.
She didn’t laugh. In fact, she ran out and slammed the door, like in some dramatic fashion or something like that.
“Shit.” I said.
The snake was strangely apathetic.
- caddyB

One of my games killed a relationship. It’s not everyone who can say that.

The excellent writing in the comment above was inspirational: I knew that I had to create an interactive fiction game based on the story.

I am not opposed to making more Shit Snake games in the future, provided I can think of an idea which is equally distinct from the first two entries in the series. I also have a few ideas for other Shit Games, including Shit Tetris. These probably won’t get made, but I can’t say that for sure…

Camouflage Snake (2011 game roundup)

Writing about web page

Created for: Klik of the Month 52 (15th October)
Development time: 4 hours (together with Shit Snake)
Status: Done
Play online

Shit Snake’s lesser-known brother.

Shit Snake (2011 game roundup)

Writing about web page

Created for: Klik of the Month 52 (15th October)
Development time: 4 hours (together with Camouflage Snake)
Status: Done
Play online

Everyone seems to love Shit Snake!

The game I was originally making was Camouflage Snake, but the idea for this just popped into my head as I was making it. So I made both.

The audio is from the_muteKi’s set of ridiculously short music loops which he made for the IGF Pirate Kart. It’s amazingly fitting.

I’m idly considering making a HD version, though not sure whether improved graphics would actually take away from the charm. If you’d be interested in making some graphics for that, get in touch.

High point: this comment on Rock Paper Shotgun, which later inspired Shit Snake 2: Shit Harder.

Second place: being mentioned several times in the last minute or two of this BBC indie games podcast, continually bleeped out.

Not the Sharpest Sword in the Box (2011 game roundup)

Writing about web page

Created for: Ludum Dare 21 (10th – 21st August)
Development time: 48 hours
Theme: Escape
Status: Wants to be ported to touchscreen devices
Play online

Taking part in Ludum Dare from Cambridge again, I had the idea of making a game about an escapologist for the theme of “escape”. I wasn’t sure it would be interesting enough to spend 48 hours on, so I decided to make it for Klik of the Month #50 instead.

That prototype was promising enough that I decided to polish it up for Ludum Dare (I hadn’t started anything else yet, so I wasn’t throwing anything away).

Jasper Byrne saw this image and suggested that the game should use that graphical style, which does work quite well despite my drawing skills being atrocious.

The audio was thrown together very last-minute, but I’m really happy with the variety of exclamations the guy has.

This would be perfect on touchscreen devices, so I should really get around to that. It’d need a complete rewrite since the code is some of my worst in recent memory.

It would also need some new art. If you want to collaborate and could draw a ragdoll magician in this style, please get in touch with me!

Bonus video: the world high score is an astonishing 41 swords!

Needy Bankers (2011 game roundup)

Writing about web page

Created for: TIGJam UK5 (15th – 17th July)
Development time: 1 week
Theme: Bailout
Status: Needs lots of levels
Play online

The other game that came out of TIGJam UK5 was a collaboration with Ashley Gwinnell. It’s a puzzle game tribute to Greedy Bankers.

I think it’s interesting enough that I should polish it up and release it. Hopefully that will happen at some point in 2012!

There’s a level editor built-in to the game if you want to make levels:
E: Enter edit mode/test level
SPACE: open tile-picker
C: Clear screen
Right-click -> Copy: Save level to clipboard
Right-click -> Paste: Load level from clipboard

As an example, here’s a level from Dom Camus: eNqtUoEJwDAIixO3/n/xGCiEkhbZFggUYzC2BX5HNIlN3UkvjGQIzcW59CtpCy/PLu9JhMj84EgGZfPNTirz7J17ILxGu7yZW5oReV8T/YPupfu27HXK+OUftXADsRcB8g==

(I used to have a few more contributed levels but I’ve misplaced them all unfortunately.)

New blog location

After a hiatus of several years, I’ve started blogging again at

My website

Looking for more information about Alan Hazelden? Follow me on Twitter or go to my website.

January 2012

Mo Tu We Th Fr Sa Su
Dec |  Today  | Feb
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31               

Search this blog

Blog archive


Most recent comments

  • Knife game: No actual cutlery involved. A single player starts with the "knife" by clasping his or h… by Noyb on this entry
  • My friends and I have taken to this one very silly game lately that's probably altogether too insula… by Ian S. on this entry
  • Great, thanks for those! That first one I would know by the name of Wink Murder, usually with a sing… by on this entry
  • I don't know the names for these games, so I'll make them up: Sniper. Randomly choose who is the sin… by zep on this entry
  • I recommend checking out Project Sprouts from Luke Bayes. It makes obtaining and configuring the fla… by Duncan Beevers on this entry


Not signed in
Sign in

Powered by BlogBuilder