All entries for March 2008

March 14, 2008

Parchment, Scalpel, Rock: 18

The mountain’s pained towers, weeping
with ice, gnarled with a thrumming mist;

Promethean screams from the nesting condors,
the vertical dive into your valley’s dark.

A woman on her threshold is attacked
by a raven. I did not. I did not dream this.


March 13, 2008

Parchment, Scalpel, Rock: 17

The rounded hills of home
heaped like slaughtered horses,

said Wystan, pouring out a coke and rum,
while I thought of home, the bay of Tarsós,

the nowhere of self, the tightrope you will cross
to kiss the memory, lie down with the dream.


March 12, 2008

Parchment, Scalpel, Rock: 16

I try to list the things I don’t know
how to remember.

The strata that fable a storm,
now petrified, translate from cliff to scree.

The aleph is nature’s feedback loop –
voodoo steeps you into limbo, phantomised.


March 11, 2008

Parchment, Scalpel, Rock: 15

Selina’s sorry wane; she promises to be
there when you need her; her broken sacraments.

White quartz crusts the wasteland’s unvaluable
giants’ teeth, crags inhabited by eyries and boulder fields.

I know more about this than I thought.
The moon sutures through my breath.


March 10, 2008

Parchment, Scalpel, Rock: 14

Things the priest asked you to do.
The moon sutures through your breath.

Escape from the I: the aleph helixed
on your hand, biting childhood’s tail.

Striated granite, traumatised with cicatrix
where ice dragged erratics to be drowned.


March 09, 2008

Parchment, Scalpel, Rock: 13

Mistranslala: where is the nearest dark forest?
Please to be having two of icecreams, in a conch?

This was redhot, dripping, a throat of fire.
Now you ridge the alien basalt in your mitts.

Quetzalcoatl! Bring me news: does she still live?
The serpent bites its tongue and flits the islands.


March 08, 2008

Haiku season on the blogs

Writing about Let's write "Haiku" together! from Shuang's blog

How about a few haiku to usher in the spring?

http://blogs.warwick.ac.uk/gerardsharpling/entry/a_lovers_discourse/

http://blogs.warwick.ac.uk/jennifermclean/entry/haiku/


Parchment, Scalpel, Rock: 12

Blue tits and footed boobies nest on lava
scarps and house eaves. Superannuation of cats.

Muse, Mnemosyne, belts you from paw to paw.
Gala: milk; pagos: ice; astroturf: evolution.

Eye-taut eyesore. A purdie, Tad. Eye-deed.
Eye-deed. Eye-deed. Si, a purdie, Tad.


March 07, 2008

Photosynth/Seadragon

Writing about web page http://www.ted.com/index.php/talks/view/id/129

I can barely remember the last time a piece of software brought me close to tears.

Possibly the engine on Black & White.

Or perhaps the various implementations of the 'Dark Engine' (though mostly it was the storyline of the early games, that compensated for the blockiness of 3D graphics at the time).

The moral dilemma of Trias the Betrayar in Torment (or any number of beautiful side moments, like the theory of 'O' lifted straight out of '60s Parisian existentialism).

Enough gushing.

If you don't have a computer that can run the Photosynth software available here:
http://labs.live.com/photo synth/default.html

Then I can demo it in the Writers' Room at next Thursday's lunch.

So, next step: applications! Given that Photosynth is already an implementation of Seadragon, I'm keen to see the earlier software used in new and slightly pointless ways - presentations of a writers' entire archive.

But really, I'm curious to know what will happen if you remove the photo-load 'glows' from Photosynth - is it possible to get near-seamless visual constructs that dupe the eye into thinking it's in a 3D environment? Or as near as? If so, doesn't that mean we're nanoseconds away from a 3D digital representation of a substantial portion of the real world?


March 01, 2008

World–Building Wars Episode V – The Empire is Struck Back

Writing about The nerds regroupe (presumably at the Meeting Stone) – yet more World–Building from Gas-mask City

Taking Asimov as an example is interesting. It's been a while since I read the Foundation books (I recall seven books, rather than 3, but I take it you're a purist), but I've never forgotten one of the key issues: that the whole is overseen by Hari Seldon, who is dead by the Prelude.

Foundation's foundations could be argued to rest on the idea that world-building is unachieveable without a human story, without someone taking responsibility for that world - even if that creator is dead, in both the real sense of Hari Seldon in Foundation, or in the Barthesian sense.

Foundation sprawls through history, through time, through generations, but ultimately, it's the playing out of Seldon's vision that is important: does he have sufficiency of character to predict the scope of human evolution? Or maybe you'd rather call it a vision of society by a visionary, a supra-human personality, a kind of bodhisatva. An ontological character figure, non? And again, this isn't dependent on world-building as the narrative drive.

I could equally blast out ideas about his short stories, in which a variety of robot characters dominate - even ones that seem to be more machine than character. They are invested with personality, characterised. But I'm interested here in the idea of interpretation as well. It's the reader's prerogative to choose which aspect they gravitate towards as being most interesting. Hence the fans who start creating fiction about their favourite characters, or who pin blueprints of deathstars/cartography of Middle Earth to their bedroom walls. They're entitled to this, just as the writers are allowed to exercise their personal tastes in pursuing worlds over characters.

So really, Tim, what it comes down is that you're essentially right in saying, (to paraphrase) "character isn't the only point to story". There are various ways to drive a narrative and, I guess Miéville and Harrison are good examples of the world-building urge - I recently finished China's The Scar and the central quest is about characters trying to unlock a mystery to do with the structure of world they are in, rather than themselves, though this is of course thrown up along the way. It's not devoid of character, but they take second place to the environment, in terms of the book's concerns - or my reading of it.

I think I said in conversation that there are three ways to drive a narrative: plot, character and language. I left out ideas, which is where world-building comes in. Rather than rabbit on about this, I will instead list a few further texts that are driven by world-building and character, in equal or unequal balance:

Robert Lightman's Einstein's Dreams
Olaf Stapledon's Star Maker
Clive Barker's Imagica
Stephen Donaldson's Covenant Series (I've not read the Gap into Power series, but might well do the same)

And I should also add that this isn't to say they're devoid of plot or language motors to carry them along, only that I'd consider these strands to be the dominant motivations.

Which, on a completely unrelated topic, reminds me of James Herbert's '48. He deliberately chose to write the book with an action packed plot that doesn't let the central character relax - and hence the reader neither. Aesthetically, it's about as intense a plot-driven book as I've ever read (48 could refer to the number of minutes it takes to get through it, given how it's impossible to stop reading). But at the same time, it's barely a glitch in terms of character, ideas and language - I have a vague memory of gardens and a mention of the Ritz in London, though when I try to remember the central character, all I can think of is Biggles.


March 2008

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