June 12, 2010

TIGJam UK3

I spent last weekend at TIGJam UK3, a gathering of independent game developers held in Cambridge. I had a really great time, hanging out with some cool people and making a bunch of games.

At the centre of the event was a ridiculous number of three hour challenges: I ended up making eight games over the weekend. They’re not online yet but you can have a screenshot from each of them:










You can play other people’s games from the weekend at the Cambridge Friendship Club website.

Compared to TIGJam UK2 in January, the atmosphere was perhaps more hectic. There I took part in three game jams, each time working with other people. The rest of time I spent working on existing games in a fairly relaxed manner.

This time around, I started eight new games and didn’t team up with anyone (although I did reuse some old art from past projects). With three game jams in a day, each generally three hours long, there was only about an hour between one challenge finishing and the next starting up (time normally spent finishing up the first project).

On the other hand, eight games is more than three games, so the system certainly works. In two weeks time I’m going to World of Love which is going to be followed by another weekend of game development. I’m very much looking forward to it!


- No comments Not publicly viewable


Add a comment

You are not allowed to comment on this entry as it has restricted commenting permissions.

Trackbacks

My website

Looking for more information about Alan Hazelden? Follow me on Twitter or see my website for my games and my physics engine.

June 2010

Mo Tu We Th Fr Sa Su
May |  Today  | Jul
   1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30            

Twitter

    Search this blog

    Blog archive

    Loading…

    Most recent comments

    • I recommend checking out Project Sprouts from Luke Bayes. It makes … by Duncan Beevers on this entry
    • Right, but I was mentioning it per “Unfortunately this is a h… by Billy on this entry
    • Billy: fcsh does incremental compiling and also has other speed imp… by Alan Hazelden on this entry
    • Regarding “Improving build time”, the incremental=true … by Billy on this entry
    • Thanks for that update on FlashBuilder. I don’t know why they… by Alan Hazelden on this entry

    Tags

    Not signed in
    Sign in

    Powered by BlogBuilder
    © MMXII