TIGJam UK3
I spent last weekend at TIGJam UK3, a gathering of independent game developers held in Cambridge. I had a really great time, hanging out with some cool people and making a bunch of games.
At the centre of the event was a ridiculous number of three hour challenges: I ended up making eight games over the weekend. They’re not online yet but you can have a screenshot from each of them:








You can play other people’s games from the weekend at the Cambridge Friendship Club website.
Compared to TIGJam UK2 in January, the atmosphere was perhaps more hectic. There I took part in three game jams, each time working with other people. The rest of time I spent working on existing games in a fairly relaxed manner.
This time around, I started eight new games and didn’t team up with anyone (although I did reuse some old art from past projects). With three game jams in a day, each generally three hours long, there was only about an hour between one challenge finishing and the next starting up (time normally spent finishing up the first project).
On the other hand, eight games is more than three games, so the system certainly works. In two weeks time I’m going to World of Love which is going to be followed by another weekend of game development. I’m very much looking forward to it!
Alan Hazelden
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