All entries for Wednesday 29 November 2006

November 29, 2006

Yet more improvements

Follow-up to My impressive game that's no fun to play from Draknek's Devlog

We came first in the game making competition! By one point, but still. The results don’t seem to be anywhere online yet, though.

New version.

New:

Regulators die properly.

More levels.

Stairs now move you to the right place on the corresponding set of stairs.

Added a pause feature (press P).

People drop items like ammunition, health or keycards.

Made it work as either an applet or a java application.

Made it capable of reading level files from inside a jar file.

Added spinning thing around pickups.

Bugs:

Scientists and mechanics seem totally unfazed by a terrorist running around killing people.

Guards don’t seem to notice large explosions or bullets flying past them.

Guards can easily get trapped on a corner/behind some furniture.

Ammunition is worthless, because there’s no ammo counter.

Need to add the death screen back in – at the moment it just pauses the game, so you can unpause with P (for one frame).

Not enough explosions.

Sound doesn’t work in non-applet context.

It’s now possible (just about) to blow up all the regulators, and it still does nothing.

There are some issues with drawing things on top of other things.

NaNoWriMo

Why does NaNoWriMo have to happen in November? Too many things happen in November. October would be a far better month. I have coursework to do for Friday, so I really shouldn’t do what I did last year (start writing something a couple of hours before midnight). Unless I get that coursework done during the day, but how likely is that to happen?


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Looking for more information about Alan Hazelden? Follow me on Twitter or see my website for my games and my physics engine.

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